We develop games for commercial sale, but we also offer our services to a variety of business and organizations.
Not only do we create analog games for entertainment, but we also can create serious games. Games that serve a secondary, educational purpose.
We can work with Educators and Content Experts to craft experiences that lend weight to difficult or nuanced subjects.
The perfect addition to any lesson plan, these experiences can lead to more impactful, repeatable moments. Ultimately bringing better engagement and absorption to the classroom.
We work with Organizations and Content Experts to make analog experiences that highlight an organization’s work. This can be used to create a variety of cost-effective, repeatable deliverables.
From small games, event-wide experiences, or gamification-enhanced documents, anything we do will be done to help enhance audience engagement and content retention.
Looking for new methods to entice your customers? Trying to motivate your employees? Integrating new systems that require complex training?
Gamification could be the solution to your problem. These well tested, scalable solutions can be applied to nearly any document or system.
Small games provide a cost effective way to put an experience in the hands of a client, customer, or employee.
These game experiences are deceptively simple in appearance, but can provide hidden depths of engagement.
Some examples of small games:
Large events and activities may be changed for the foreseeable future. Fundraising methods, group gatherings, and volunteer opportunities are all shifting to adapt to a world where social distancing is the new norm.
Event activities are designed to weave safety precautions into the challenge of the event experience.
By bringing smaller groups together into specific spaces and providing shared actions not only will participants be comfortable, it can make the event feel larger while operating with compliance to current restrictions.
Event activities can also be designed with flexibility in the event restrictions change to meet the moment.
Gamification is the process of adding game elements to products or services. Our process takes into account the end goal of the deliverable to create unique features that increase interactivity, utility, and engagement for your end consumer.
Some of our previous examples include gamified brochures and business cards, but this process can be applied to any physical deliverable.
- Contact – During this step we’ll review your project, company, and timeline to completion.
- Depending on our current work volume we’ll setup a meeting to talk about your project in full
- 1st Meeting – Estimate – During this step we’ll talk about your target audience, your budget, and your expectations for end deliverables
- We’ll take that information and create an estimate that codifies what time and resources we will expect the project to take.
- 2nd Meeting – Agreement – Once you’ve reviewed our estimate, we’ll meet to adjust our contract to meet your needs for final review.
- This agreement will include review and payment schedules, deliverable releases upon payment.
- Project Meetings – At several points during the project, we’ll have appointed individuals to ensure that the project is staying on-track and meeting standards.
- Project Completion – When your project has reached it’s final milestone, the contract is complete, your deliverable and all rights are fully transferred upon payment.
Agreements can be amended during the course of their operation to add more time due to increased scope/complexity. However, all parties involved in the agreement must agree to this increased duration.